June 27th, 2008
Dr. Wright. You must be the new Mayor! Let’s practice our city building techniques by building a Power Plant and then adding Residential, Commercial, and Industrial zones. Next, connect all zones with power and then add roads for the residents to travel on.
Posted by DrWright in Advice | Comments Off
May 1st, 2008
The citizens of your city need jobs! Build Commercial or Industrial zones closer to Residential zones and check the transportation grid to make sure your mass transit lines are used efficiently.
Posted by DrWright in Advice | Comments Off
April 15th, 2008
If the tax rate is too high, the residents will move to other cities. Most of the residents feel that a 7% tax rate is fair.
Posted by DrWright in Advice | Comments Off
February 3rd, 2008
Enough is enough! You’re the one getting all the game and glory around here. You should be the one who makes the decisions. Remember, electiosn are just around the corner!
Posted by DrWright in Advice | Comments Off
January 20th, 2008
The pollution has gotten out of hand. Eventually the land value will drop and the crime rate will rise. To prevent this, why don’t you spread out your Industrial zones and keep them away from the Airport.
Posted by DrWright in Advice | Comments Off
January 1st, 2008
After reading Bowser’s post from a while back I have been thinking about things. There are a lot of bosses out there that are simply too easy. Too weak. Too pathetic. And I think we should really do something about this. First of all, it gives us Boss folk a bad reputation for being pathetically egotistical. As if we all assume that we are the greatest ever, some of us know we aren’t but would just like to be.
Also, it’s an insult to the gamer to make bosses that are easily slaughtered. A good boss should send the gamer away crying that he lost a handful of times before the boss is actually beaten. Double that when it comes to the final boss. Bosses are meant to be big challenges that push the gamer to new heights of their gaming career. If the gamer comes in and kills a boss right away they don’t learn anything. Also, the game is less of a challenge.
I think that most bosses should be fought 3-5 times before they are beaten. This allows a time or two for the gamer to get use to the bosses fighting style and weaknesses, and then another time or two for the gamer to perfect his moves.
If bosses are made to look like pathetic pushovers, what will that teach gamers about real life? I mean, if you come across a fire-breathing dragon in the middle of a volcano that is easily clobbered with a hammer in a video game, it doesn’t teach you much about how easily a volcano-dwelling, fire-breathing dragon is going to react in real life. I mean, it’s going to take a lot more then a hammer and a lot more hitting of the dragon to kill it. We need bosses to be more realistic.
This is something I want to try to focus on for these next year. Once a month I propose that the bosses get together and give tips on how to be better at being a boss. If we learn from each other we might be able to do a better job at not only supporting the reputation of the bosses, but also giving the gamers what they deserve. A quick and timely death! (Editors note: “The views expressed in the article do not necessarily reflect the views of BWP.”)
Posted by Ganondorf in Advice, Ideas | Comments Off
December 14th, 2007
The crime rate will be higher in areas where the land value is low or the population density is high. Check the map and make sure police stations are distributed so that they provide overlapping coverage in high crime areas.
Posted by DrWright in Advice | Comments Off