Posted by Ganondorf On May - 11 - 2011
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It may seem simple enough. You invade a country, capture a princess, things like that. But the things that you go through behind the scenes are hard. Running Hyrule while some kid in a green tunic is ruining your plans is not simple. Especially when you go through all the trouble of releasing those things. Have you ever tried to revive an ancient fire dragon while at the same time trying to organize your minions? Or release a monster amoeba to freeze a race of people under a block of ice? It isn’t easy. And when the hero comes and destroys all the work you’ve done, it’s aggravating. There are a lot of times where I wish I could have just gone out to find Link before he had what it took to defeat me. But I was always busy with other things. If it wasn’t letting yet another monster [ Read More ]
Posted by Ganondorf On January - 1 - 2008
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After reading Bowser’s post from a while back I have been thinking about things. There are a lot of bosses out there that are simply too easy. Too weak. Too pathetic. And I think we should really do something about this. First of all, it gives us Boss folk a bad reputation for being pathetically egotistical. As if we all assume that we are the greatest ever, some of us know we aren’t but would just like to be. Also, it’s an insult to the gamer to make bosses that are easily slaughtered. A good boss should send the gamer away crying that he lost a handful of times before the boss is actually beaten. Double that when it comes to the final boss. Bosses are meant to be big challenges that push the gamer to new heights of their gaming career. If the gamer comes in and kills a [ Read More ]